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	<title>Kommentare zu: Blizzards Game Design Elements</title>
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	<link>http://www.gamestudy.de/2010/03/blizzards-game-design-elements/</link>
	<description>Tobias M. Scholz - Research Assistant at the University of Siegen</description>
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		<title>Von: Rob Pardo分享暴雪游戏设计11大法则 &#124; GamerBoom.com 游戏邦</title>
		<link>http://www.gamestudy.de/2010/03/blizzards-game-design-elements/comment-page-1/#comment-806</link>
		<dc:creator>Rob Pardo分享暴雪游戏设计11大法则 &#124; GamerBoom.com 游戏邦</dc:creator>
		<pubDate>Thu, 24 Nov 2011 08:23:29 +0000</pubDate>
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		<description>[...] an interesting panel and it gave me some interesting insights into Game Design.（source:gamestudy）   分享到： QQ空间 新浪微博 开心网 [...]</description>
		<content:encoded><![CDATA[<p>[...] an interesting panel and it gave me some interesting insights into Game Design.（source:gamestudy）   分享到： QQ空间 新浪微博 开心网 [...]</p>
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		<title>Von: Rob Pardo分享暴雪游戏设计11大法则 &#124; 艾艾时代</title>
		<link>http://www.gamestudy.de/2010/03/blizzards-game-design-elements/comment-page-1/#comment-805</link>
		<dc:creator>Rob Pardo分享暴雪游戏设计11大法则 &#124; 艾艾时代</dc:creator>
		<pubDate>Mon, 07 Nov 2011 12:09:36 +0000</pubDate>
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		<description>[...] an interesting panel and it gave me some interesting insights into Game Design.（source:gamestudy）   此条目发表在 动漫与游戏 分类目录。将固定链接加入收藏夹。    &#8592; [...]</description>
		<content:encoded><![CDATA[<p>[...] an interesting panel and it gave me some interesting insights into Game Design.（source:gamestudy）   此条目发表在 动漫与游戏 分类目录。将固定链接加入收藏夹。    &larr; [...]</p>
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