Archive for the 'eSports/MMO' Category

eSports Yearbook 2010 released

Dear readers of the eSports Yearbook,

The year 2010 has passed and we have been collecting stories that happened in the past year. We have been looking for authors who could write interesting stories or analyze certain phenomena that occurred in 2010. Last but not least we have written our own articles for the eSports Yearbook 2010. And we have set a new rule: eSports is from now on written with a capital S in the book. It never contains a hyphen and it never starts with a capital E. Now we are ready to publish the book, on eSportsyearbook.com (free PDF) amazon.de/uk/fr/us (printed book with an ISBN number – for the price of the print only. This is currently in the layouting-process, we will keep you informed) and on www.issuu.com (free eBook).

New this year was our search for artists who were maybe painters or comic artists. We got lucky for example when Julia stumbled over a young man in Sweden who was trying to decorate his little art exhibition at Dreamhack. She helped him and saw that his work was very powerful and unique, so she told Kee about the Yearbook. We very much hope that some artists will see this Yearbook and contact us for the 2011 issue.

If you have any kind of direct feedback to an article you read in the Yearbooks, please feel free to write tocontact@esportsyearbook.com. We would definitely not only print articles but also letters from readers if you have interesting thoughts. Also contact us if you have a favourite eSports website, artist, game or anything that you would like to read about in the book! It is important to mention, that everybody can contribute to the book and so if you have interesting stories, ideas, art or anything else. Don’t hesitate to contact us and send your stuff for the next eSports Yearbook. eSports Yearbook is a project for you but especially from you.

For the release of the book we would like to have a Starcraft-Tournament with the editors and readers, currently we are looking for a date for that (and Tobi needs some practice as he is a not improving bronze-league player), so stay tuned, the winner will get a signed edition of the eSports Yearbook 2010.

GL&HF

Julia & Tobias

Release of the eSports Yearbook 2009

eyb2009_final

Finally we hold the first eSports Yearbook in our hands (after the Post needed nearly two weeks to deliver it) and it looks great and we hope you will like it too. You will find a short overview about the book at Google and currently it is available at Amazon Germany, United Kingdom (should be soon buyable) and Japan. But with the ISBN (978-3839164310) it should be orderable at any book store. Soon the book will be available at Amazon.com and an eBook is in work.

We hope you like the book and we would love to see you holding it in your hands, so please send us your pictures with the eSports Yearbook 2009 and we will upload them to the site. Additional to that you can already think about your articles for the next book and start sending them to us now. Please send us your articles until 30th of November 2010. However you can contact us over contact@esportsyearbook.com.

Blizzards Game Design Elements

My little Gnome Warlock back in the beginning of World of Warcraft

As I am currently reading a lot about Game Design I stumbled upon an interesting article about the panel of Rob Pardo (Executive Vice President of Game Design at Blizzard Entertainment) at the Game Developers Conference. He was talking about the Game Design of Blizzard. He stated eleven elements, which are essential for a Blizzard game.
Gameplay First: This is an interesting fact as the game has to be fun and fun is hereby the way to direct the gamer into the right way. Additional fun is a great way to increase the long-time motivation for the player.
Easy to Learn, Difficult to Master: The game has to be simple, with simple mechanics and objectives, so everybody can play the game and everybody has an easy entrance to the game. However there has to be more depth to the game than easy learning, in World of Warcraft you see that raiding and arenas are more difficult to master.
What is Fantasy? Rob Pardo was talking about the look of the game, especially the UI in World of Warcraft. This was a failure for Blizzard, as the vast majority of the gamer customized their UI, instead of using the standard interface.
Make Everything Overpowered: I have to admit, I played a Gnome Warrior and tanked some pretty big stuff, and often I did not see the whole model of the enemy. But as Rob Pardo said, this made it extremely special to challenge those enemies and defeat them. Make it overpowered and it is an epic adventure.
Concentrated Coolness: There are only few classes in World of Warcraft, if you compare it to the classes in Warcraft 3, however Blizzard took only the best elements and concentrated them into the few classes in World of Warcraft.
Play, Don’t Tell: That is interesting, as players tend to not read the quest text, but still want to experience the storyline. So Blizzard has to find ways that the quest text is only an enhancement for the story. For example the death knight starting area is a good example for that way.
Make it a Bonus: Players don’t like punishment, however if this effect is changed into a bonus players like it. Rob Pardo stated the Rest System of WoW as an example. In the beginning players are punished for playing too long (drop from 100% xp to 50% xp) and the players hated it, however he changed it into rested players get 200% xp and not-rested players stay at 100%. From the math the same system, but somehow the players loved the change.
Control is King: Blizzard had to sacrifice some cool animations and effects for the game play. Rob Pardo takes for example summon a mount, which appears beneath you in a puff of smoke. However a different animation would be cool, the control for the player would be less.
Tuning it Up: “Tuning is easy to do, hard to do well.” Thus it is important to tune your game for an audience it is necessary to still have hooks and try to know why you are tuning it this way.
Avoid the Grand Reveal: That is something interesting, Blizzard tries to show their stuff early and not until it is finished or perfect. Game developers have to establish an environment where feedback is encouraged and you can fail.
Culture of Polish: Polishing is not only for the team which tries to make a good game. Blizzard also brings in so called strike teams, people from other teams. They test the game as well and give feedback and a fresh perspective.
Definitely an interesting panel and it gave me some interesting insights into Game Design.

Gaming and Resumes

FSK Star AlliancePicture of the ST.A.R. Alliance

In my résumé I have some parts, which wouldn’t exist if I wouldn’t work in the field of gaming. Working as a journalist in gaming, writing on a book about eSports, however, I am still struggling with the fact that I was a leader of a team of people who was one of the best in the game of World of Warcraft, in Germany we were under the Top 20. In review, this was an intensive job with everything from recruiting, guidelines, payment, training and finally leading in a really delicate way. All this in a world, which could change rapidly – in a blink of an eye. In that time I was a CEO of a team of 60 High Potentials, in general this sounds great!   until I say “video-game”. After that argument the HR-person will think, I have less concentration at work, my life-center will be at the video game and I will have a sleeping disorder. This will stamp you in Australia and you probably won’t get the job. Continue reading ‘Gaming and Resumes’

eMAG – Archiv

Manche können sich vielleich noch an die Projekte GameSports Magazin und eMAG Magazin erinnern? Im Zeitraum von 2003 und 2005 habe ich bei beiden Projekten als Chef-Redakteur und Projektleiter fungiert, jedenfalls ist mir gestern aufgefallen, dass die Ausgaben nicht mehr online zu finden sind und deshalb habe ich die Ausgaben hochgeladen, wer noch andere Sachen hat, bitte mir schicken (insbesondere das Fatality Video von der Games Convention 2004). Auf jedenfall viel Spass beim Lesen. Continue reading ‘eMAG – Archiv’

GameEarth

Heute kann ich euch ein neues Projekt von mir vorstellen. GameEarth ist ein Multi-User-Blog über die Video-Games und eSport Kultur und deren Chancen und Probleme. Ich hoffe euch gefallen die Artikel und Themen, die wir dort aufgreifen und hoffe dass ihr der Seite regelmäßig Besuche abstattet. Die Adresse ist www.gameearth.org

Role Play Convention 2009

Ich bin gerade von der Role Play Convention 2009 in Köln zurückgekommen. Muss ja sagen, dass es doch eine sehr interessante Messe war, viele Facetten von Rollenspiele waren anwesend. Sei es der eSport, die MMORPGs, die RTS-Spiele, Pen&Paper Rollenspiele, LARPs oder einfach nur kostümierte Personen. Der Workshop wo ich einen Vortrag über Gildenleiter ein potentieller Top-Manager hielt, fiel relativ klein aus und war auch ein wenig durch das Umfeld gestört. Continue reading ‘Role Play Convention 2009′

Vortrag auf der RolePlay Convention

Am 5.4.2009 werde ich einen Vortrag über das Thema “Gildenleiter ein potentieller Top-Manager” auf der RolePlay Convention in Köln halten.Gerade Massive Multiplayer Online-Rollenspiele basieren auf Teambildung. Diese Teambildung von High Performance Teams führt zur Ausführung und Erlernung von Fähigkeiten, die am Arbeitsplatz gefragt sind. In diesem Vortrag werden die verschiedenen Gildentätigkeiten vorgestellt und ihre Aufgabenbereiche mit Anforderungskriterien in der Wirtschaft verglichen. Continue reading ‘Vortrag auf der RolePlay Convention’