Archive for the 'Human Resources' Category

Team Shepard saves the Universe

Blizzard Picture from Diablo but still it is a Video-Game Picture

Probably some of you will have played Mass Effect 2 until now or at least heard about it, so I will try to avoid major spoilers. Vaguely speaking, this game is about a hero who assembles a team of aliens and humans in order to defeat an evil enemy. However, it is interesting that Bioware, the developer, stresses the interaction and the atmosphere between team members and the hero/leader. It is essential to raise the loyalty of every team member in order to succeed in the game, as these team members work or fight better if they trust the hero. Special at Mass Effect 2 is that Shepard (the hero character) searches for team members based on their skills and not based on their race. Therefore, he seeks for example a weapon specialist, an assassin, a warrior and several other extraordinary talents. However, contrary to the general tone in Human Resources, these talents are cutting edge in their field because of their race. Another example, the scientist in the team is a Salarian. “Salarians excel at invention, preferring to use cutting-edge technology rather than settle for anything less.” [1] As you can see, it is obvious that Shepard is choosing a Salarian as scientist having the best cultural requirements for the job. This demonstrates a key finding in my research field. Choose the best and use the cultural background. Sure, it is easy to do such things in a video game, where there is a big evil at the end, which destroys everything, however it is still necessary to forge a team, and this game shows a great way of forging. Beside the common goal, it is important to establish trust and loyalty observing the team leader. In Mass Effect 2 Shepard helps the team members to solve issues of their life, finding the lost father, defending by a trial. Sure not realistic in the world, but still it is interesting to watch. Shepard teams up with the best in the universe, who also are sometimes the scum of the universe, helps them to solve their past, gives them purpose to show their skills and, additionally, contribute to a project, in this case save the universe. Somehow excessive for the common job world, but still fascinating to see the parallels between multicultural high performance teams and Team Shepard.

Vortrag auf der RolePlay Convention

Am 5.4.2009 werde ich einen Vortrag über das Thema “Gildenleiter ein potentieller Top-Manager” auf der RolePlay Convention in Köln halten.Gerade Massive Multiplayer Online-Rollenspiele basieren auf Teambildung. Diese Teambildung von High Performance Teams führt zur Ausführung und Erlernung von Fähigkeiten, die am Arbeitsplatz gefragt sind. In diesem Vortrag werden die verschiedenen Gildentätigkeiten vorgestellt und ihre Aufgabenbereiche mit Anforderungskriterien in der Wirtschaft verglichen. Continue reading ‘Vortrag auf der RolePlay Convention’