The Strength of Team Will

Picture of the Fare-Well Game of Christian Schwarzer

Currently is in Team Handball the European Championship and I just watched the game between Germany and France and it is interesting to see, how important it is to have a strong team will. This tournament is even more fascinating as there are 15 favorites plus Austria, but what makes the difference? First of all we can say that each team is not at their best shape –  many technical errors –  and players not at their best conditional shape. So in general, every team can beat every team in this tournament and it is important that the team will is strong. The players have to handle hard situations and have to overcome weak phases. If you look at games like Austria versus Island, where the draw was secured in the last minute after a three goal lead of Island, or Germany overrun by France at the beginning of the second half with over eight minutes without a goal. Team Handball shows that it is essential to focus on the team and thereby get the team in a positive shape; although there are crises it is necessary that some people take the responsability to succeed in particular moments and additional to these small moments convey the emotions to the rest of the team. It shows that it is essential to give the team a signal and the team has to amplify these single moments to an entire motivational impulse for the team will. However these are some short insights into Team Handball it should be researched how these team will can be used in the team work in a Non-Handball area. Sure this sport lives from the intensive moments, the fast game and the emotions; still if we look at American Football, a game with long breaks, there are similar emotions possible. In context of GameStudy, Counter-Strike has similarities to these team will and the intense moments, and we can see that teams can fight their way back and turn a 14:1 to a 14:16 win. The question in any case is, what is necessary to achieve this emotional base in a team? Is the same target enough and/or has the chemistry be right? In my opinion this is an interesting topic and I hope that I can gain insights in future.

New Year Post

Okay the new year is already a week old, but the first post of the year should be named so. However, currently I am writing on two conference papers, so it is a bit silent on my other projects, but the eSports Yearbook looks great and lay-outing plus correcting is in progress. Thus I wanted to share with a video of lectures of the Professor Sandel from Harvard. Great and interesting stuff and I am surprised how theory-history can be taught, in my time the Professor talked and talked and talked. And one other thing is a link to a paper about a mathematical model about the potential outbreak of Zombie Infection from some guys at the University of Ottawa, also interesting to read.

Gaming and Resumes

FSK Star AlliancePicture of the ST.A.R. Alliance

In my résumé I have some parts, which wouldn’t exist if I wouldn’t work in the field of gaming. Working as a journalist in gaming, writing on a book about eSports, however, I am still struggling with the fact that I was a leader of a team of people who was one of the best in the game of World of Warcraft, in Germany we were under the Top 20. In review, this was an intensive job with everything from recruiting, guidelines, payment, training and finally leading in a really delicate way. All this in a world, which could change rapidly – in a blink of an eye. In that time I was a CEO of a team of 60 High Potentials, in general this sounds great!   until I say “video-game”. After that argument the HR-person will think, I have less concentration at work, my life-center will be at the video game and I will have a sleeping disorder. This will stamp you in Australia and you probably won’t get the job. Continue reading ‘Gaming and Resumes’

eMAG – Archiv

Manche können sich vielleich noch an die Projekte GameSports Magazin und eMAG Magazin erinnern? Im Zeitraum von 2003 und 2005 habe ich bei beiden Projekten als Chef-Redakteur und Projektleiter fungiert, jedenfalls ist mir gestern aufgefallen, dass die Ausgaben nicht mehr online zu finden sind und deshalb habe ich die Ausgaben hochgeladen, wer noch andere Sachen hat, bitte mir schicken (insbesondere das Fatality Video von der Games Convention 2004). Auf jedenfall viel Spass beim Lesen. Continue reading ‘eMAG – Archiv’

GameEarth

Heute kann ich euch ein neues Projekt von mir vorstellen. GameEarth ist ein Multi-User-Blog über die Video-Games und eSport Kultur und deren Chancen und Probleme. Ich hoffe euch gefallen die Artikel und Themen, die wir dort aufgreifen und hoffe dass ihr der Seite regelmäßig Besuche abstattet. Die Adresse ist www.gameearth.org

Role Play Convention 2009

Ich bin gerade von der Role Play Convention 2009 in Köln zurückgekommen. Muss ja sagen, dass es doch eine sehr interessante Messe war, viele Facetten von Rollenspiele waren anwesend. Sei es der eSport, die MMORPGs, die RTS-Spiele, Pen&Paper Rollenspiele, LARPs oder einfach nur kostümierte Personen. Der Workshop wo ich einen Vortrag über Gildenleiter ein potentieller Top-Manager hielt, fiel relativ klein aus und war auch ein wenig durch das Umfeld gestört. Continue reading ‘Role Play Convention 2009′

Vortrag auf der RolePlay Convention

Am 5.4.2009 werde ich einen Vortrag über das Thema “Gildenleiter ein potentieller Top-Manager” auf der RolePlay Convention in Köln halten.Gerade Massive Multiplayer Online-Rollenspiele basieren auf Teambildung. Diese Teambildung von High Performance Teams führt zur Ausführung und Erlernung von Fähigkeiten, die am Arbeitsplatz gefragt sind. In diesem Vortrag werden die verschiedenen Gildentätigkeiten vorgestellt und ihre Aufgabenbereiche mit Anforderungskriterien in der Wirtschaft verglichen. Continue reading ‘Vortrag auf der RolePlay Convention’

The effects of cultural differences

Meine Diplomarbeit an dem Lehrstuhl für Betriebswirtschaftslehre, insb. Wirtschaftsinformatik und Informationsmanagement handelte von dem Thema “The effects of cultural differences on software development team performance”. Dieses Thema beinhaltete eine Umfrage mit 179 Teilnehmern, hier ein kleiner Ausschnitt aus der nationalen Verteilung: Continue reading ‘The effects of cultural differences’

Herzlich willkommen!

Herzlich willkommen auf der Seite von GameStudy.de, hoffentlich gefällt Ihnen das neue Design und die Umstellung auf Wordpress. Dadurch wird eine einfachere Pflege der Seite möglich sein und mehr Informationen zu distributieren.